![]() ![]() Combo's are now long by default, meaning you don't have to work to string them together since it takes them a while to stop on their own, you no longer have to try to link everything so perfectly. ![]() Jump Canceling also loses it's effectiveness due to the long windup for attacks you have to slow down allot, but it's all ok because the enemies will float for about 60 frames or 2 seconds before they fall, and the hitbox for the jump cancel in also very large, upto 2x or 3x the enemies size. Also note that Osiris' prop shredder completely breaks this. Just Parry (Took the place of Just Guard and Just Release from Royal Guard) also gives you 30 frames to do, but not only that, if I recall correctly you don't even half to be attacking the that enemies direction to counter them. The issue here is that the SSS will not drop until you get hit, meaning you can walk around and do nothing but not lose your combo at all. Demon Dodging is broken because of this, when someone swings you have 30 frams or 1 entire seconds window to roll, and get a large, but timed power up that enables a SSS combo with one move. Just Parry / Just Dodge gives you a full 30 frames to do the action making it super simple to use them and are no longer a "skillful" move. And thankfully, I am one CTRL + V away from using it again! Mostly the "Just" system is messed up. ![]() I just wrote this reply to someone wanted a "deeper" look at what is wrong with the gameplay. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |